Ramen Retired
Posts : 14 Join date : 2008-10-29 Age : 29 Location : Iowa ._.
| Subject: Accepted. Our New Dev is Ramen. Thu Oct 30, 2008 9:27 pm | |
| Name: Logan IGN: Ramen Age: 14 Position applying for: GM/DEV TimeZone: -6 GMT/North America Central Playing Times: 1 hour during the week and 24/7 during the weekend Past EXP: GM/DEV on MapleFAIL and I was gonna be a DEV on proxy, but... Examples of work: Posted below :3 Why we should choose you: You should choose me because I know when to use my powers. I also know the right time to spawn and give items. You should also choose me because I can fix up the website/code NPC's Any extra details we need to know: I CAN CODE :3 Click 'Spoiler' below to see the code Custom Rebirth: - Spoiler:
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//Code by Ramen of ProxyMS /*Small NPC I made in a few minutes. That gives the level 200 player a WIZET HAT and BLACK BOW-TIE. Gaining of WIZET HAT and BOW-TIE should be manually removed after first player reaches level 200*/ void NPCsScripts::npc_2041017(NPC* npc) //Ace of Hearts int state = npc->getState(); int map = npc->getPlayerMap() == 0; if(npc->getPlayerMap() == 0); } { if(state == 0){ npc->sendYesNo("CONGRATS YOU ARE THE FIRST PERSON TO REACH LEVEL 200! \r\n \r\n Note: If you are level 200 please make sure you have enough room in your inventory for your items currently equipped"); } { else if(state == 1){ if cm.getLevel()< 200; cm.sendOk("YOU LIAR. You have been banished from the land of #b NARNIA b# ! Don't let me catch you lieing again"); cm.gainMeso(-1000000); cm.gainExp(-50000000); cm.dispose(); } { else{ cm.sendOk("Congrats! You are the first person to reach level 200!"); cm.unequipEverything(); //Unequips all Items cm.gainItem(1002140,1); //Wizet Invincible Hat cm.gainItem(1122005,1); //Bow-Tie cm.gainItem(02041200,1); //Dragon Stone cm.getChar().levelUp(); //Rebirths character cm.changeJob(BEGINNER); //Sets job to Beginner cm.sendNext("Enjoy your rebirth!(Note: Please relog for the effects to take place... \r\n Please enjoy you're Wizet Hat and Bowtie"); cm.getChar().setLevel(10); //Sets level to 10 cm.warp(100000000, 0); //Warps to Henesys cm.dispose();
NPC lottory: - Spoiler:
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//Code made by Ramen of ProxyMS /* Reletivley simple NPC that I made. I haven't tested this out yet, but since You can apply the variable below in .js files it should work in odin source. */ void NPCsScripts::npc_9100100(NPC* npc){ int state = npc->getState(); int map = npc->getPlayerMap(); if(npc->getPlayerMap() == 0); if(state == 0); npc->addText("Would You like to play the Lottory? You could win or lose 1 million mesars! \r\n \r\n Please Thank Ramen for this feature :D"); npc->sendYesNo(); } { else if(state == 1){ if(npc->getSelected() == YES); if (Math.random()>0.5); cm.gainMeso(1000000); npc->addText("Congrats, #h# ! You have won the lottery. You seem to have a lucky Star :3"); cm.sendOK(); cm.dispose(); } { else{ cm.gainMeso(-1000000); npc->addText("I'm terribly sorry, #h#, but you lost. Please try again... Who knows maybee you can win your money back? \r\n \r\n #e Note: #e If you are having problems with gambling please call 1800-BETS-OFF"); cm.sendOK(); cm.dispose();
NPC where fission from Aquastory rickrolls the player: - Spoiler:
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//Code made my Ramen :D /* NPC that is supposed to be fission. He/She rickrolls Narnia and pedo's anybody else */ void NPCsScripts::npc_2041014(NPC* npc); int state = npc->getState(); int map = npc->getPlayerMap(); if(npc->getPlayerMap() == 0); if(state == 0); cm.sendYesNo(Hello. My name is Chris the pedo bear. I'm using this name to hide from the police. Are you Narnia?); } { else if(state == 1){ if(cm.GetName == Narnia); cm.sendOk(Hello little boy... Are you ready to be pedo'd? *gay smile*); } { else{ cm.sendNextPrev(You aren't one of my usualls. I'm sorry I'll hafta make time for you *gives candy*); cm.sendNextPrev(Well... I can see you're very handsome *gay wink*); cm.sendNextPrev(Come into my car! I can give you a massage, candy, or even let you ride on my alien bike!); cm.sendNextPrev(MmmmMMMmmmMmmm I like the way you think big boy *wink wink*); cm.sendNextPrev(I'm sorry, but I hafta go... I HEAR SIRENS!); cm.sendOk(*Chris leaves to go pedo someone else*); cm.dispose; } { else if(state == 2){ if(cm.GetName == Narnia); cm.sendOk(Hello Randy It's nice to see you again. NOW BEND OVER!); } { else if(state == 3){ if(cm.GetName == Narnia); cm.sendYesNo(So... I see it's time for your weekly pedo'ing is it not?); } { else{ cm.sendOk(Well if you don't have time for me than I don't have time for you!); } { else if(state == 4){ cm.sendOk(Now that you are ready to be pedo'd get ready....); cm.sendOk(FOR THE NOTORIOUS JEW!!!); cm.sendNext(We're no strangers to love \r\n You know the rules and so do I \r\n A full commitment's what I'm thinking of \r\n You wouldn't get this from any other guy \r\n I just wanna tell you how I'm feeling \r\n Gotta make you understand.."); } { else if(state == 5){ cm.sendNextPrev(#eNEVER GONNA GIVE YOU UP \r\n NEVER GONNA LET YOU DOWN \r\n NEVER GONNA RUN AROUND AND DESERT YOU \r\n NEVER GONNA MAKE YOU CRY \r\n NEVER GONNA SAY GOODBYE \r\n NEVER GONNA TELL A LIE AND HURT YOU!); } { else if(state == 6){ cm.sendNextPrev(We've known each other for so long \r\n Your heart's been aching but you're too shy to say it \r\n Inside we both know what's been going on \r\n We know the game and we're gonna play it \r\n And if you ask me how I'm feeling \r\n Don't tell me you're too blind to see.."); } { else if(state == 7){ cm.sendNextPrev(#eNEVER GONNA GIVE YOU UP \r\n NEVER GONNA LET YOU DOWN \r\n NEVER GONNA RUN AROUND AND DESERT YOU \r\n NEVER GONNA MAKE YOU CRY \r\n NEVER GONNA SAY GOODBYE \r\n NEVER GONNA TELL A LIE AND HURT YOU!); } { else if(state == 8){ cm.sendNextPrev(We've known each other for so long \r\n Your heart's been aching but you're too shy to say it \r\n Inside we both know what's been going on \r\n We know the game and we're gonna play it \r\n And if you ask me how I'm feeling \r\n Don't tell me you're too blind to see.."); } { else if(state == 9){ cm.sendNextPrev(#eNEVER GONNA GIVE YOU UP \r\n NEVER GONNA LET YOU DOWN \r\n NEVER GONNA RUN AROUND AND DESERT YOU \r\n NEVER GONNA MAKE YOU CRY \r\n NEVER GONNA SAY GOODBYE \r\n NEVER GONNA TELL A LIE AND HURT YOU!); } { else if(state == 10){ cm.sendNextPrev(We've known each other for so long \r\n Your heart's been aching but you're too shy to say it \r\n Inside we both know what's been going on \r\n We know the game and we're gonna play it \r\n And if you ask me how I'm feeling \r\n Don't tell me you're too blind to see.."); } { else if(state == 11){ cm.sendNextPrev(#eNEVER GONNA GIVE YOU UP \r\n NEVER GONNA LET YOU DOWN \r\n NEVER GONNA RUN AROUND AND DESERT YOU \r\n NEVER GONNA MAKE YOU CRY \r\n NEVER GONNA SAY GOODBYE \r\n NEVER GONNA TELL A LIE AND HURT YOU!); } { else if(state == 12){ cm.sendNextPrev(We've known each other for so long \r\n Your heart's been aching but you're too shy to say it \r\n Inside we both know what's been going on \r\n We know the game and we're gonna play it..); } { else if(state == 13){ cm.sendNextPrev(I just wanna tell you how I'm feeling \r\n Gotta make you understand...); } { else if(state == 14){ cm.sendNextPrev(#eNEVER GONNA GIVE YOU UP \r\n NEVER GONNA LET YOU DOWN \r\n NEVER GONNA RUN AROUND AND DESERT YOU \r\n NEVER GONNA MAKE YOU CRY \r\n NEVER GONNA SAY GOODBYE \r\n NEVER GONNA TELL A LIE AND HURT YOU!); } { else if(state == 15){ cm.sendPrev(Congrats you just sat through rick roll... sucks to be you :P)
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Ramen Retired
Posts : 14 Join date : 2008-10-29 Age : 29 Location : Iowa ._.
| Subject: Re: Accepted. Our New Dev is Ramen. Fri Oct 31, 2008 2:09 am | |
| sorry I'm kinda impatient | |
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Frost Admin
Posts : 4 Join date : 2008-10-29
| Subject: Re: Accepted. Our New Dev is Ramen. Fri Oct 31, 2008 10:59 pm | |
| Grats. You've been accepted as you know =) | |
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| Subject: Re: Accepted. Our New Dev is Ramen. | |
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